
The World Of Aldernon
Sacred Songs of Killip
Tone (Illusion)
Level: Clr 0 (Yrinith, Killip), Brd 0
Casting Time: 1 action
Range: None
Components: V
Effect: Caster
Duration: 1 minute
Saving Throw: No
Spell Resistance: No
This orison allows the caster to reproduce any tone in the air around him. The sound is audible to all within 1". For every two levels of the caster, another tone can be added to produce more complex chords.
Tune (Illusion)
Level: Clr 0 (Yrinith, Killip), Brd 0
Casting Time: 1 action
Range: Close (10 ft.)
Effect: One instrument
Duration: Instantaneous
Saving Throw: No
Spell Resistance: No
This orison allows the caster to bring an instrument into tune. In the case of stringed instruments, only one string is tuned. The orision does nothing to make the instrument stay in tune thereafter.
Song of Glissande (Enchantment [Charm])
Level: Clr 1 (Yrinith, Killip), Brd 1
Casting Time: 1 action
Range: Medium (60 ft.)
Components: S, M
Target: One creature
Duration: 1 minute/2 levels
Saving Throw: Will Negates
Spell Resistance: Yes
This spell creates a small, sparkling orb, about the size of a plum. The orb plays a delicate chiming tune and shifts colors in a hypnotic way. The target creature targeted must make a successful Will Save or stand motionless, as if caught in a daydream, until the duration ends or the target is roughly shaken. Any inflicted damage will immediately negate the effect. The orb can be destroyed by any damaging spell or the touch of a magical weapon. All other physical attacks pass through the sphere as if it did not exist. Breaking the target’s sight with the sphere is not enough to end the effect unless the music is also silenced. Once the spell ends, the target returns to normal activity, not even remembering being captivated unless reminded by another. This spell has no affect on the undead, outsiders, or any mindless creature or construct. The material component for this spell are 6 silver needles (cost 5gp) and a drop of rainwater.
Warchant (Invocation)
Level: Clr 1 (Yrinith, Killip)
Casting Time: 1 action
Range: Medium (120 ft.)
Target: Allies in range
Components: V, M
Duration: Concentration
Saving Throw: No (harmless)
Spell Resistance: Yes (harmless)
This spell bestows a +2 holy bonus on to hit rolls and all saving throws involving fear effects for as long as the caster maintains the chant. The material component is the cleric's holy symbol.
Lullaby (Enchantment)
Level: Clr 2 (Yrinith, Killip), Brd 2
Casting Time: 1 action
Components: V, S, M
Range: Close (5 ft. /level)
Target: 30 ft. diameter circle
Duration: 10 minutes
Saving Throw: Will negates
Spell Resistance: Yes
Upon completion of this spell, soft music fills the area of effect and waves of drowsiness pass over the listeners. Each affected creature must a successful Will Save or fall into an enchanted slumber. Creatures so affected must be shaken violently for one round or take damage in order to wake up. The spell affects creatures as follows:
Hit Dice No. Creatures Affected
0-2 4 - 16
3-4 3 - 12
5-6 2 - 8
7+ 1 - 4
The spell affects up to the caster's roll of creatures in each category. In a large crowd, creatures within hearing will continue to save until that maximum number of met. The material components for this spell are a drop of milk and a rattle.
Song of Passage (Transmutation)
Level: Clr 2 (Killip)
Components: V
Range: Close (10 Ft + 5 ft/ 2 levels)
Casting Time: 1 action
Duration: Instantaneous
Saving Throw: No
Spell Resistance: No
This single note of the Ylano removes restraints upon the caster, another or an object chosen by the caster within range. Confining items such as chains, ropes and shackles fall away from the target, locks open, etc.. This spell can negate spells which duplicate these functions of 2nd level and below.
Song of the Sunrise (Invocation)
Level: Clr 3 (Killip)
Components: V, M
Range: Personal
Target: Caster
Area of Effect: 40 ft. diameter surrounding caster
Casting Time: 1 action
Duration: 1 minute/level
Saving Throw: Reflex partial
Spell Resistance: Yes
The caster is surrounded by an softly glowing aura akin to the rising of the sun. Evil outsiders, undead, and those who worship powers of darkness and evil find this aura excruciatingly painful. These beings suffer 2d4 in holy damage each round they remain within the circle. in addition, affected creatures suffer a -2 divine penalty on to hit and damage rolls. A successful Reflex save will halve the damage each round, but it is not subject to damage reduction. The material component is a sunstone of at least 50gp value that has been bathed in full sun for at least 24 hours.
Twilight Lullaby (Invocation)
Level: Clr 3 (Killip)
Components: V
Range: None
Target: Caster
Area of Effect: Circle 10 ft. + 5ft. radius per 2 levels
Casting Time: 1 full turn
Duration: 8 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The Kil produces a soothing song that speeds the recovery of himself and his allies. All those sleeping within the radius of the spell when it is complete regain lost hit points and ability scores at double their normal rate for the night. Additionally, any rolls made against ability or level permanent drain during that time gain a +2 divine bonus.
Traveling Tune (Transmutation)
Level: Clr 4 (Killip)
Components: V
Range: Medium (up to 100 ft. + 10 ft./level)
Target: Caster
Casting Time: 1 action
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This note of the Ylano moves the caster instantly from one location to another. The spell functions identically to a dimension door except for the changes listed above, and the caster may still make a move-equivalent action upon arrival.
Mass for the Undead (Conjuration [Creation])
Level: Clr 5 (Killip)
Components: V
Range: Close (25 ft + 5 ft per 2 levels)
Casting Time: 1 action
Duration: Up to 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
The Kil sings an eerie melody which entrances the undead. Entranced undead are held in place as if paralyzed until the Kil ceases his song and for d4 minutes afterwards. The spell is broken is affected undead take any kind of damage. The Kil may entrance up to twice his level in undead creatures (maximum of 40HD).
Pipes of Pan (Enchantment)
Level: Clr 5 (Yrinith, Killip), Brd 5
Casting Time: 1 action
Range: Medium (120 feet)
Components: V, S, M
Target: Creatures within a 20 ft. sphere
Duration: 1 minute/ level
Saving Throw: Will negates
Spell Resistance: Yes
This spell produces a ghostly set of hovering pipes. Anyone hearing the pipes must make a successful will save or join in the frolic of the dance. A successful save negates the compulsion. Beings influenced by the spell can defend but not attack or cast spells. Further, the caster can send the pipes off in any direction, and all affected creatures will follow, ignoring even mortal dangers, although such allow for a new save. The pipes move 6" per round if so ordered. The material component is a set of reed pipes.