top of page

Sacred Prayers of Ceiwen

 

Accuracy (Enchantment)

 

Level: Clr 1 (Ceiwen)

Components: V, S, DF

Casting Time: 1 action

Range: Touch

Duration: 1-4 minutes

Area: Creature touched

Saving Throw: None

Spell Resistance: No

 

This spell grants the subject an additional +2 divine bonus to hit on any bow used for the spell's duration. This bonus is cumulative with any other bonus granted by skill, magic, or dexterity. The focus for this spell is Ceiwen's holy symbol.

 

Dienee's Silver Arrow (Transmutation)

 

Level: Clr 1 (Ceiwen)

Components: V, S, M

Casting Time: 1 action

Range: Touch

Duration: Permanent

Area: 1 arrow/ 2 levels

Saving Throw: No

Spell Resistance: No

 

The cleric transforms normal arrows into silver ones. One arrow per three levels of the cleric can be transmuted into a silver-headed arrow suitable for use against creatures with vulnerability to silver. The arrows last until they are used. Ceiwen considers mass production of arrows a misuse of the spell. The material components for this spell are a drop of holy water and a pinch of silver dust.

 

Fullquiver (Conjuration [Creation])

 

Level: Clr 2 (Ceiwen)

Components: V, S, DF

Casting Time: 1 action

Range: Touch

Duration: 1 minute/ level

Saving Throw: No

Spell Resistance: No

 

The cleric conjures arrows for as quickly as she uses them. Each arrow the cleric draws from her quiver is magically replaced. The material component is Ceiwen's holy symbol.

 

Ceiwen's Celerity (Transmutation)

 

Level: Clr 3 (Ceiwen)

Components: V, S, DF

Casting Time: 1 action

Range: Touch

Duration: 1 minute/2 levels

Target: The caster

Saving Throw: No

Spell Resistance: No

 

The cleric fires arrows at an increased rate. The cleric gains the ability to fire one additional arrow per round for every 5 caster levels (maximum 4). The focus for the spell is Ceiwen's holy symbol.

 

Farshooting (Transmutation)

 

Level: Clr 3 (Ceiwen)

Components: V, S, M

Casting Time: 1 action

Range: Touch

Duration: 1 minute/ level

Target: Creature touched

Saving Throw: No (harmless)

Spell Resistance: No (harmless)

 

The cleric increases the range for bow fire. Ranged weapons have their range increments increased by half for every 5 caster levels. Vision is NOT enhanced by this spell, so the archer must still be able to see an opponent to avoid additional penalties. The material component for this spell is the feather of an eagle.

 

Dienee's Arrow of Mist (Evocation [Cold, Force])

 

Level: Clr 4 (Ceiwen)

Components: V, S, M

Casting Time: 1 action

Range: Touch

Duration: 1 minute/ 4 levels

Target: The cleric

Saving Throw: Fortitude partial

Spell Resistance: Yes

 

The cleric creates magical missiles from the air each time she nocks her bow. The arrows combine frozen water vapor with magical energy. Each arrow does 3d6 points of damage on a successful hit. Half of this damage is cold; the remainder is energy. A successful Fortitude Save halves damage, but cold resistance can only reduce half the damage. The material component for this spell is 500gp of diamond dust.

 

Doubleshot (Conjuration [Creation], Evocation [Force])

 

Level: Clr 4 (Ceiwen)

Components: V, S, M

Casting Time: 1 action

Range: Touch

Duration: 1 minute/ 3 levels

Target: The cleric

Saving Throw: No

Spell Resistance: No

 

The cleric creates a phantom arrow for each one fired from her bow. The second arrow is rolled as a separate "to hit" roll using the same total attack bonus as the first. The second missile is a magical effect and may be able to damage where a normal first arrow cannot.  Shield will block all phantom arrows automatically. The material component is an arrowhead carved from jade worth 100gp.

 

Dienee's Heartseeker (Conjuration [Creation])

 

Level: Clr 5 (Ceiwen)

Components: V, S, M

Casting Time: 1 action

Range: Touch

Duration: Instantaneous

Target: The cleric

Saving Throw: Fortitude partial

Spell Resistance: Yes

 

The cleric creates a slaying arrow to use against her foe. The conjured arrow must be fired in the same round it appears, or it disappears; it cannot be given to any other for use. If the cleric makes a successful ranged attack, the target must make a Will Save or be slain. A successful save acts only as if the cleric has scored a critical hit. This spell is ineffective versus inanimate constructs or aberrations but does effect the undead and outsiders. The material component is a blessed arrowhead carved from heartstone worth 100gp.

bottom of page