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Dalt, Lord Silverkey

 

Symbol: Ornate silver key

Home Plane: Ysgard

Portfolios: Portals, Locks, Keys

Worshippers: Rogues, Adventurers, Locksmiths, Planar Travelers

Worshipper’s Alignment:  Any

Clerics:  CG

Domains:  Chaos, Portals, Travel

Favored Weapon(s):  Dagger and short sword

 

Description:

 

Dalt is depicted as a carefree, young man with silver hair and pale skin. He is often shown standing in an open doorway. A large, ornate key hangs from his neck, and a dagger is often in his right hand.

 

History/Relationships:

 

Dalt’s happy-go-lucky nature keeps him on good terms with most other deities. He is on especially good terms with Gylwyn as they share an interest in travelers and adventurers. Dalt also counts Serenca as an ally, since his followers are often in need of luck.

 

Dogma:

 

Life is a series of opportunities, doors which open and close. Ways which appear barred to you are but challenges to gain entrance. Wisdom comes in knowing which doors to open and which ones to lock behind you. Security comes from a stout lock, folly from thinking it impassable.

 

Clergy and Temples:

 

Dalt’s temples are found in most major cities. Temples are seldom elaborate structures externally and blend into the environment. If searching for a Daltan cleric, ask the local locksmith or tinker. The inside of one of Dalt’s temples is another story entirely. All available wall space contains doors of all shapes and sizes. Staircases allow access to different levels and finding doors on the ceiling is not at all unusual. Dalt’s temples serve as entrances to a complex maze of connections to other temples of Dalt as well as other places, cities, and even planes. The clergy are responsible for monitoring this network as well as allowing or denying access to others. Dalt frowns on the misuse of his portals, so clergy carefully scrutinize supplicants. Those who think they can sneak usage usually find themselves stranded in some inhospitable place.

 

Daltans have no requirements for dress but most dislike the use of heavy armor, preferring protection which is light and mobile. Daltans pray for spells in the morning, typically at dawn, when the sun opens another day.  Dalt does not restrict his worship to one sex, nor does he refuse non-humans. Dalt does not maintain paladins, preferring to use other means to confront threats to his followers. Daltans may freely multiclass; many are rogues as well. Several prestige classes appeal to Daltans such as Divine champion, Divine Disciple, Divine Seeker, and Arcane Trickster.

 

Special Abilities:

 

Daltans are granted use of the short sword and dagger as weapons. Daltans are also granted use of open lock and disable device skills as class skills. Daltans gain special abilities as they progress in their dedication to Lord Silverkey. Unless otherwise specified, these powers are supernatural abilities usable at will by the caster only.

 

3rd level – the cleric gains use of Know Dalt's Road (1/day)

5th level – the cleric gains use of knock (1/day)

7th level – the cleric gains use of dimension door (1/day)

9th level – the cleric gains use of dimensional anchor (1/day)

 

Specialty Prayers of Dalt:

 

Dalt makes special prayers available to his faithful that are rarely seem outside his clergy.

 

Rituals:

 

Dalt makes several rituals available to those who please him. They are detailed below along with costs and other pre-requisites. Before any of these rituals will be performed, Unless otherwise specified, these powers are usable only by the recipient of the ritual.

 

Farstride – This ritual grants the recipient the use of a limited dimension door once per day. By force of will, the recipient can move up to 100 ft. in any direction. No other actions may be taken on the turn this power is used. This ritual drains 5000XP from the recipient.

 

Know Dalt’s Road – This ritual allows the recipient to make a spellcraft check to determine where a portal goes. Gaining the power of this ritual drains 100XP from the recipient.

 

Sense Portal -- This ritual grants the recipient an innate sense for translocation effects. Upon active concentration, Portals, active or not, can be sensed up to 60 ft. away. Use of translocation magics can be sensed up to 120 ft. away. Gaining the power of this ritual drains 1000XP from the recipient.

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