top of page

Sacred Prayers of Endrigoth

 

Rabid Bite (Transmutation)

 

Level: Clr2 (Endrigoth)

Components: V, S

Casting Time: 1 action

Range: Personal

Target: The caster

Duration: 1 minute/ level or until used

Saving Throw: Fortitude partial

Spell Resistance: No

 

The cleric inflicts rabies through his bite. This spell elongates the cleric’s jaw into sharp, rodent-like teeth. A successful attack inflicts a d8 +1/level (maximum +5) to the target nad requires a Fortitude Save. A successful save only inflicts damage. A failed save inflicts the virulent effects of the saliva on the affected creature, causing a loss of d4 points of Intelligence immediately. The following round, the creature goes into a killing frenzy, attacking the nearest creature (the cleric is excluded) as if under the effects of rage for 1-4 rounds. The Intelligence loss is temporary.

 

Pied Piper (Enchantment [Compulsion])

 

Level: Clr3 (Endrigoth)

Components: V, S, M

Casting Time: 1 action

Range: Medium (100 ft. + 10 ft./ level)

Target: 15 ft. radius

Duration: Concentration + 1 minute

Saving Throw: Will negates

Spell Resistance: Yes

 

The cleric creates sweet music which compels his victims to follow. Creatures in the area of effect failing a Will Save become hypnotized by a tune only they can hear and follow the haunting music to its source (the casting cleric). No suggestions can be made with this spell, but affected creatures follow helpless, as if sleepwalking. Any threat of physical harm offers an immediate new save, else the victim(s) stand around the cleric swaying until the spell ends. Attacks launched at an affected creature get a +2 circumstance bonus to attack rolls; likewise, the affected creature loses all Dexterity bonuses while under this spell. The material component is a wooden flute.

 

Rags To Rats (Conjuration [Calling])

 

Level: Clr4 (Endrigoth)

Components: V, S, DF

Casting Time: 1 action

Range: Special (see text)

Area: Up to 30 ft. radius centered on caster

Duration: Concentration + 1 minute/ level

Saving Throw: No

Spell Resistance: No

 

The cleric becomes a living fountain of rats. The cleric’s vestments transform into a continual stream of rats, pouring down to his feet and outwards in an expanding circle. All creatures caught within the tide of vermin are affected as if in a summon swarm. Protection from evil or similar magics prevent bodily contact by the vermin. While the spell is in effect, the cleric gains a +2 deflection bonus to AC and is considered to have half cover. When the spell expires, the rats fade away to nothingness. The material component for this spell are the blessed clerical vestments of Endrigoth.

bottom of page