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Divine Prayers

Divine magic constitutes all the powers that grant clerical spells, or prayers.  Some clerical prayers are granted to all priests while others are only jealously granted by specific dieties.  This section contains the prayers granted by dieties commonly but are not ones listed in the PH.  Spells restricted by specific dieties are not listed here and are, instead, listed under the diety in question.

 

Bandage (Conjuration [Healing])

 

Level: Clr 0, Drd 0

Components: V, S, M

Range: Touch

Casting Time: 1 action

Target: One creature

Duration: Permanent

Saving Throw: Yes (harmless)

Spell Resistance: No (harmless)

 

By means of this orison, the cleric creates a white, gauzelike bandage which covers and adheres to wounds. The bandage gives a +2 holy bonus to the DC check for avoiding disease. Further, the bandage stops bleeding from an open wound (i.e. the wounding descriptor); multiple open wounds would require multiple orisons to completely stop blood loss. The material components for this spell are a strip of cloth and the cleric's holy symbol.

 

Break Fever (Conjuration [Healing])

 

Level: Clr 0, Drd 0

Components: V, S

Range: Touch

Casting Time: 1 action

Target: One creature

Duration: Permanent

Saving Throw: No (harmless)

Spell Resistance: Yes (harmless)

 

The cleric is able to break a fever of an ill person. A person affected by this spell will rapidly sweat and cools to its normal body temperature. This spell is effective only against creatures who are subject to clerical healing.

 

Censor (Conjuration)

 

Level: Clr 0

Components: V, S, M

Casting Time: 1 action

Area: 10 ft. radius circle centered on you

Duration: 10 minutes or until used

Saving Throw: No (harmless)

Spell Resistance: No

 

The caster fills an area with the smell of holy incense. The incense is not overpowering but stifles other odors. A recurring stench negates the orison in but one round (i.e. ghasts, spells, etc.). This spell negates the stench of ghasts for one round and shortens the duration of a stinking cloud by half. The orison is ineffective against spell effects above 2nd level. The material components for this spell are a block of incense and a spark.

 

Create Air (Conjuration [Creation])

 

Level: Clr 0

Components: S

Casting Time: 1 action

Area: 10 ft. radius globe centered on you

Duration: 10 minutes or until used

Saving Throw: No (harmless)

Spell Resistance: No (harmless)

 

This orison creates a bound globe of fresh air. There is enough breathable air to last one medium creature for 10 minutes; this time is divided if more than one creature is breathing the air; two small creatures count as one medium, and a large counts as two medium creatures. Note that while the globe is bound to prevent dispersion, it is subject to displacement by physical objects. The orison fails if cast into an area with insufficient area. Damage causing effects instantly cancel the orison but do 10 points less damage or have their durations halved as appropriate.

 

Cure Strain/Sprain (Conjuration [Healing])

 

Level: Clr 0, Drd 0

Components: V, S

Range: Touch

Casting Time: 1 action

Duration: Permanent

Saving Throw: No (harmless)

Spell Resistance: Yes (harmless)

 

By means of this orison, the cleric is heals strains and sprains. Movement is no longer impeded and full agility is restored. This orison will remove all movement, to hit and damage penalties suffered from physical discomforts.

 

Godsign (Conjuration)

 

Level: Clr 0

Components: V, S

Range: Personal

Casting Time: 1 action

Duration: Special

Saving Throw: No

Spell Resistance: No

 

By means of this spell, the cleric makes his deity's glowing symbol appear above him. The cleric traces his holy symbol in the air where it remains as a glowing sign for one round. This symbol adds +1 to the cleric's check to turn or rebuke undead.  This orison can also be used to substitute for the cleric's holy symbol as a material component if he is without a symbol.

 

Impress (Illusion [Figment])

 

Level: Clr 0

Components: V, S

Range: Personal

Target: Personal

Casting Time: 1 action

Duration: 1 minute

Saving Throw: No

Spell Resistance: Yes

 

This orison allows the cleric to make a better first impression. The orison adds a +1 to diplomacy checks.

 

Persevere (Evocation)

 

Level: Clr 0

Components: V, S

Range: Touch

Casting Time: 1 action

Duration: 1 hour

Saving Throw: No

Spell Resistance: No (harmless)

 

The cleric temporarily staves off the effects of fatigue and exhaustion. This orison allows the target to ignore the effects of fatigue for one hour or to function as fatigued instead of exhausted. A second application of this spell in a 24 hour period automatically fails.

 

Reduce Swelling (Conjuration [Healing])

 

Level: Clr 0

Components: V, S

Range: Touch

Casting Time: 1 action

Duration: Permanent

Saving Throw: No

Spell Resistance: No (harmless)

 

The cleric reduces inflammation, whether caused by wounds or illness. This spell makes joints flexible, allowing for normal movement. Future injuries can re-injure, of course.

 

Seal (Transmutation)

 

Level: Clr 0

Components: V, S

Range: Touch

Casting Time: 1 action

Duration: Permanent

Saving Throw: No

Spell Resistance: No

 

The cleric seals a document or object with his rune. Objects up to the hardness of soft wood may be so marked. The seal is subject to physical removal or erase, but serves as a tamperproof marker to its recipient.

 

Set Broken Bone (Conjuration [Healing])

 

Level: Clr 0

Components: V, S, M

Range: Touch

Casting Time: 1 action

Duration: Permanent

Saving Throw: No

Spell Resistance: No (harmless)

 

The cleric sets a broken bone, so healing may commence. The bone is magically restored to its normal position, but may be displaced again if not healed or splinted. A cure light wounds will heal a broken bone but will not cure any damage when so applied. The material components for this spell are a bit of wood and string.

 

Smelling Salts (Conjuration)

 

Level: Clr 0

Components: V, S

Range: Personal

Casting Time: 1 action

Duration: Instantaneous

Saving Throw: No

Spell Resistance: No

 

The cleric produces a scent from his fingertips which awakens those who are asleep or unconscious. This orison is effective in waking those under a sleep or faint spell.

 

Silent Prayer (Transmutation)

 

Level: Clr 1

Components: DF

Range: Personal

Casting Time: 1 action

Duration: 1 minute

Saving Throw: No

Spell Resistance: No

 

This prayer allows a cleric to cast a spell in the following round without resorting to verbal components as if the spell had been prepared with the silent spell feat. Material components for the second spell are consumed normally. If the second spell exceeds a casting time of 1 action, it automatically fails. The divine focus for this spell is the cleric's holy symbol.

 

Airpocket (Conjuration [Creation])

 

Level: Clr 3

Components: V, DF

Range: None

Area: 10 ft. radius sphere centered on cleric

Casting Time: 1 action

Duration: 1 minute/level

Saving Throw: No

Spell Resistance: No

 

The cleric conjures a bound globe of magically renewing air. The globe prevents the passage of harmful or poisonous gases into its confines. The globe moves with the caster; thus, the cleric can move through a cloud of gas unharmed. This spell only protects against spells 5th level and below. The airpocket offers no protection from any attack form other than those which are gaseous in nature. The spell does not function underwater. The focus for this spell is the cleric's holy symbol.

 

Greater Spiritual Weapon Evocation [Force]

 

Level: Clr 3

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level)

Casting Time: 1 action

Duration: 1 minute/level

Saving Throw: No

Spell Resistance: Yes

 

As spiritual weapon, except the damage increases to a d8 +1/level of the caster (maximum +10).

 

Godspeed (Transmutation)

 

Level: Clr 4

Components: V, S

Casting Time: 1 action

Range: Close (10 ft. + 5 ft./ level)

Target: One ally/ 4 levels

Duration: 1 minute/ level

Saving Throw: Yes (harmless)

Spell Resistance: Yes (harmless)

 

The cleric channels divine power into his allies to grant them celerity in battle. Each subject gains use of an extra partial action per round as well as a +4 holy bonus to AC. This spell also adds an additional 10 feet to movement base.  This bonus is lost in any situation where a dodge or Dex modifier is lost.

 

Purge (Evocation [Force])

 

Level: Clr 4

Components: V, S, DF

Range: Medium (60 ft.)

Casting Time: 1 action

Target: One creature

Duration: Instantaneous

Saving Throw: Will partial

Spell Resistance: Yes

 

The cleric draws upon his faith as a weapon against those of differing convictions. Upon completion of the spell, a nimbus of energy surrounds the target creature doing damage as computed below:

 

Neutrality vs. Law or Chaos 1 pt./level of the cleric

Law vs. Chaos 2 pts./level of the cleric

Good vs. Evil 3 pts./level of the cleric

Opposing Spheres of Influence 4 pts./level of the cleric(i.e. fire vs. water, light vs. darkness, etc.)

 

Only the most advantageous line is used. The focus for this spell is the cleric's holy symbol.

 

Cremate (Evocation [Fire])

 

Level: 6

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level)

Casting Time: 1 action

Area: Cylinder (15 ft. radius, 40 ft. high)

Duration: Instantaneous

Saving Throw: Will partial

Spell Resistance: Yes

 

This spell is a higher powered version of flame strike. Upon completion of the spell, flames roar down from the heavens upon the area of effect. A successful Will Save indicates full damage as per flame strike(d6 per caster level, maximum 15d6). If the save is failed, the target has been cremated to ash. Any being who has been cremated must be restored through the use of a resurrection or wish. The focus for this spell is the cleric's holy symbol.

 

 

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