
The World Of Aldernon
Sacred Prayers of Liranen
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Shipwright’s Call Variable (Conjuration)
Level: 0-5
Components: V, S, DF
Range: Touch
Casting Time: 1 standard action
Effect: One ship
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell restores structural hit points to a damaged ship. Each level of the spell resembles a cure wounds spell that progresses in effectiveness. The repair prioritizes areas such as hull breaches over sails, depending on prevailing conditions.
Minor Repair Ship Restores 1 point of structural integrity
Light Repair Ship Restores 1d8 of structural integrity
Moderate Repair Ship Restores 2d8 of structural integrity
Serious Repair Ship Restores 3d8 of structural integrity
Critical Repair Ship Restores 4d8 of structural integrity
Following Seas (Conjuration)
Level: 2
Components: V, S, F
Range: Close 10 feet
Casting Time: 1 standard action
Effect: One ship
Duration: 2 hours/level
Saving Throw: None
Spell Resistance: No
This blessing aid ships in their travel by making currents more favorable. Unless countered by magical effect, this spell adds an additional mile per hour to a ship’s speed. The focus for the spell is the holy symbol of Liranen.
Anchor (Abjuration)
Level: 3
Components: V, S, M
Range: Medium (100 + 10 ft./level)
Casting Time: 1 standard action
Effect: One ship (See below.)
Duration: 10 minutes/level
Saving Throw: No or Will
Spell Resistance: Yes, if ship is occupied
This spell magically anchors a ship to its current location. Until the spell expires, no physical or magical effects can move the ship from its location as long as water remains beneath it. Effects such as maelstroms are unaffected by the spell as are effects which cause a ship to sink. If the ship is not moving, it receives no saving throw. If the ship is moving, it gets a +2 circumstance bonus on its saving throw but comes to an abrupt halt if the save is failed. The save is based upon the Will of its captain; there is no save if the ship is unoccupied.
The caster can affect a ship of small size and increase one category by one for every 5 caster levels. The material component is a miniature anchor made of lead.
Buoyancy (Transmutation)
Level: Cleric 3 (Liranen)
Components: V, S, M
Casting Time: 1 action
Range: Medium (150 ft.)
Area: One 30 ft. sphere bearing 1000 lbs per 5 levels
Duration: 1 minute per level
Saving Throw: Reflex negates
Spell Resistance: Yes
The caster fills a liquid with a stream of bubbles that lifts objects to the surface. The area is filled with bubbles which lift items to the surface at the rate of 30 ft. per round. Objects on the surface remain there until the spell expires, or they escape the area of effect. An unwilling creature escapes the casting with a successful Reflex Save. This spell is most often used to salvage ships, recover underwater objects or save drowning characters.
Rebuke of the Whale Mother (Evocation)
Level: 5
Components: V, S, DF
Range: Medium (100 + 10 ft./level)
Casting Time: 1 standard action
Effect: Area 10’ high, 10’wide and 40’ long
Duration: Instantaneous
Saving Throw: Fortitude Special
Spell Resistance: Yes
This spell creates a force effect that appears as a giant whale’s tail appearing from the water and slamming down in the area of effect. All those in the area will take 1d6 per 2 caster levels in force damage and be stunned for a d4 rounds. A successful Fortitude save will halve the damage and negate the stunning effect. As a side effect, the tail extinguishes any fires in its area of effect. The focus for the spell is the holy symbol of Liranen.